And to be honest, this demo doesn’t really answer that question - at all!
For one it’s incredibly short. The amount of story revealed here is effectively nil. The game’s also a bit weird on the technical front. For all the great character models and textures that the game boasts, objects seem very flat. At the very start of the demo, you encounter a pure brick wall that looks more like someone drew outlines of bricks on a cardboard and made a wall with it, unlike in Uncharted 2 where you could almost feel the nook and crevice on every boulder making up a wall. Apart from that, the textures themselves are really well done and objects look like they have weight. Sound feels great adding in a lot of atmosphere to thegame sucking you in completely. The heavy music gives the feeling of standing at the starting line of a very long story which somehow you just know you’re going to enjoy.
Sometimes being compassionate does the trick but adopting the tone too often might see you blowing the whole deal. QTEs are the backbone of thegame , well maybe more like the legs of it as the story is the true backbone for a change. The QTEs are not like the ones we’re normally used to and have been executed in quite a new way. To put it short, there are different ways of hitting the buttons too.
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